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Magnum One
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Magnum One (Mid-American Digital) (Disc Manufacturing).iso
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d19
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gw15pak.arc
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GWAR15.ARC
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WAR.CFG
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Text File
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1989-12-18
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9KB
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157 lines
Registration_Number
30 Maximum number of games allowed (9)
4 Maximum number of games per player (1)
30 Maximum number of minutes allowed in game per day per player
12 Minimum number of hours between turns (1)
3 Auto-Delete Completed Games after this many Days (3)
Y Are players allowed to begin new games? (Y)
N Use fossil driver if installed? Y/N
0 Locked Baudrate for HST modems (0 for Hayes compatibles)
10 Auto-Delete Forgotten Games after this many days
0 0 0 0 0 0 1 Points awarded (Team-1, Team-2, 3, 4, 5, 6, Advance) *REVISED*
Y Allow direct screen writes for GWTerm & Local logons? Y/N *NEW*
---------------------------------------------------------------------------
CAUTION!!!!! BE CAREFUL WHEN EDITING THIS FILE! ^
DO NOT ADD OR DELETE ANY LINES ABOVE THIS HORIZONTAL LINE ---^
Global War expects to find your registration number on line 1, games allowed
on line 2, etc. Missing or incorrect info could cause loss of data or crashes.
When upgrading to newer versions of Global War, be sure to check this file for
any additions or deletions. You may edit the values above, and comments may
follow any of the values (EXCEPT your registration number) as long as you leave
at least 1 space after the value. If you have not registered Global War, the
default values shown in parenthesis above will be used (Games Allowed = 9 for
example) regardless of what you change them to.
LINE 1: Your registration number
If you decide to register Global War, you will receive a Registration Number.
Edit line 1 and type this registration number here. Make sure the number
is typed correctly and that there are no spaces or other characters before
or after the number. A valid registration number will allow you to
configure the "Games Allowed", "Games per player", "Hours between
turns", "Auto-delete days", and "Players allowed to begin games"
values, otherwise the default values in parenthesis will be used.
Note: Global War will work indefinitely without a valid registration
number here. It will NOT format your hard disk, crash, lock up, or cause
any harm to your system just because you haven't registered. The reason
some of the values are not configurable is to provide an incentive to
register the software.
LINE 2: Max Games Allowed
This is the highest game number allowed, or the total number of Global War
games that may be playing at any one time. You may have from 1 to 99
games. If you lower this value at some future date, you may have to
rename some of the data files (WARxx.DAT, WARxx.MSG, WARxx.REC & WARxx.LOG)
so that the game number (xx) is less than or equal to this new value, or
Global War will no longer be able to find the game.
LINE 3: Max Games per player
This is the total number of active games a player may be in at any
time. An active game is one that is under way, or one this is waiting
for more players to sign up.
LINE 4: Minutes allowed in the game per day
This will allow you to limit the amount of time each player can spend
in the game per day. The amount of time the player will be allowed
is determined like this: GW takes the number of minutes remaining
in the BBS and compares it with this value and uses whichever is
less. If the player has already played GW today, the total time already
used today is subtracted. Example: The player has 30 minutes left in
the BBS. This value is set to 20 minutes. GW will select the 20 minute
value since it is smaller. This player has already spent 5 minutes in
the game. The 5 minutes used is subtracted from the 20 minutes allowed
leaving this player with 15 more minutes in the game today.
LINE 5: Minimum hours between turns
Every player in Global War gets 1 turn per calendar day. A problem
arises around midnight however. A player could take a turn shortly
before midnight, and take another shortly after midnight, giving him
the unfair advantage of 2 turns in a row. This value will prevent this
from happening. Players get 1 turn per day, AND at least this many
hours must have elapsed since their last turn.
LINE 6: Auto-Delete days
When someone wins a game, the game gets deleted so that it can be
re-used. It isn't desireable that the game be deleted right away,
however. The other players in the game need to be given a chance to
call and see who won. This controls when the game does get deleted.
The game will be deleted this many days after it ends.
LINE 7: Players allowed to begin new games?
If this value is set to "Y", players will be allowed to start new
games, otherwise they can not.
LINE 8: Use fossil driver, if available?
If set to "Y", and a fossil driver is loaded, Global War will use it.
Fossil drivers provided buffered input and output, which is great for
multi-tasking BBSs and such. Global War may be happier without this
buffered input and output. In Global War, the spacebar may be used to
interrupt maps from printing, etc. Buffered output makes this feature
less convenient to use for your users.
LINE 9: Locked Baudrate
This option is provided for HST modem owners.
If this value is 0 Global War will use the caller's baud rate that it
gets from the BBS, otherwise Global War will use this baud rate.
If you're NOT using an HST modem, put a 0 (zero) on this line. If
you set this value to a baud rate (usually 19200 or 38400) Global War will
always run at this baud rate, ignoring whatever baud rate it gets from
the BBS. HST users should put their locked baud rate here.
LINE 10: Auto-Delete forgotten games
If there is no activity in a game (nobody takes a turn, signs up to play
the game, etc) in over this amount of time (in days) the game will be
considered "forgotten" and will be deleted. Setting this value too low
is a great way to delete all your games! I recommend no less than 7
days. If GW finds some absurd value here it will default to 7 days to
prevent all your games from disappearing.
LINE 11: Points for won games
You may set the number of points awarded to players who win different
types of games. There are 7 values, separated by spaces. They are:
Value #1: The number of points awarded to the winner and sole survivor
of a team game. This player's dead partner receives nothing.
Value #2: The number of points awarded to each partner in a team game
when both partners survive to the end of the game.
Value #3: The number of points awarded to the winner of a 3 player game.
Value #4: The number of points awarded to the winner of a 4 player game.
Value #5: The number of points awarded to the winner of a 5 player game.
Value #6: The number of points awarded to the winner of a 6 player game.
Value #7: The number of points required to advance 1 rank in the rankings.
These values must all be positive integers (no decimal points) and should
be kept small (don't award a billion points for example).
If you set all seven of these values to a 1 you will have the same scoring
method that Global War versions prior to version 1.4 used.
The reason this is here is because many people consider winning a 6 player
game to be much more difficult than winning a 3 player game and that the
winner should get more credit. An example of an alternate scoring method
would be: 4 2 3 4 5 6 5
Here, the winner of a team game gets 4 points if his partner does not
survive, if they both survive they get 2 points each. Winners of 3, 4, 5,
and 6 player games get 3 points, 4 points, 5 points, and 6 points
respectively. 5 points are required for each advance in rank.
Everybody has a different opinion on how scoring should be weighted, so use
whatever you think is fair, or simply use 1 1 1 1 1 1 1, which gives 1 point
and 1 rank advance for every won game.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
NOTICE!!! Beginning with Global War version 1.5, an alternate scoring
method may be used. This alternate scoring method awards 1 point
every time a player eliminates another player from a game, 1 point every
time a player wins a game, and a player loses 1 point every time he is
eliminated from a game. To use this alternate scoring method, set the
first six values to a 0 (zero), and the 7th value as usual (points required
to advance 1 rank). Example: 0 0 0 0 0 0 2
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
LINE 12: Allow direct screen writes for GWTerm & local logons? Y/N
If set to Y, Global War will block move maps directly to your screen.
This is the preferred setting. It is MUCH faster and the maps are
better looking. If set to N, Global War will use ANSI which is much slower
and the maps aren't as detailed. The only time you'd want to set this to
N is if you are running your BBS in a window.